Friday 20 January 2017

Interactive learning tools have certainly changed the classroom experience, and these tools run on digital signage software. Many schools are now starting to combine traditional teaching approaches with new digital signage technologies to transform their classrooms into engaging environments. Educators, school administrators, and teachers don’t even need to have coding skills to create interactive learning tools, thanks to user-friendly, no-code digital signage software. Even if you don’t have design and programming know how, you can build entertaining and interactive presentations for your students and help increase their engagement and retention rates.

Today’s students are constantly exposed to digital devices such as tablets, smartphones, laptops, and smartwatches. They naturally gravitate to digital tools in seeking knowledge. This is why the most advanced classrooms in the world now use digital signage software to create interactive learning experiences. Touchscreens have become commonplace and have taken over traditional learning tools such as overhead projectors and blackboards, in some cases. From Harvard to Penn State to McGill University and all the way to London Business School, digital signage software is now used by the most respected educational institutions around the world. This technology is also increasingly adapted in elementary and high school settings. Statistics indicate that students are likelier to remember what they learn inside the classroom if they are highly engaged.

For your convenience, choose digital signage software that allows you to simply drag and drop your own content (images, documents, videos, etc.) into a user-friendly composer, and then deploy your presentations using built-in players on any device available on campus. The digital signage software should allow you to build presentations complete with game widgets, puzzles, and quizzes and control everything from a mobile device. Some of the best digital signage software solutions even let you share your work with your students so that they can access it later on, or with other teachers who might also want to use it for their classrooms.

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